createIsolatedWorld

Creates an isolated world for the given frame.


suspend fun createIsolatedWorld(frameId: String, worldName: String? = null, grantUniveralAccess: Boolean? = null): Page.CreateIsolatedWorldReturn

Creates an isolated world for the given frame.

Parameters

frameId

Id of the frame in which the isolated world should be created.

worldName

An optional name which is reported in the Execution Context.

grantUniveralAccess

Whether or not universal access should be granted to the isolated world. This is a powerful option, use with caution.